Three.js GPU PathTracer
A GPU accelerated path tracer for Three.js, offering real-time, photorealistic lighting and shadows.
Garrett Johnson
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Description
The Three.js GPU PathTracer is an advanced rendering library built for Three.js that leverages GPU acceleration to enable real-time path tracing in the browser. It uses WebGL and compute shaders to deliver highly realistic lighting, shadows, and reflections at impressive speeds, even for complex 3D scenes.
Key Features:
- GPU Acceleration: Utilizes WebGL and compute shaders to achieve high-performance path tracing.
- Real-Time Rendering: Enables interactive experiences with dynamic, photorealistic visuals.
- Advanced Lighting Effects: Simulates global illumination, soft shadows, and light scattering.
- Material Support: Includes emissive, reflective, refractive, and volumetric material rendering.
- Three.js Integration: Fully compatible with Three.js, making it easy to integrate into existing projects.
Ideal Use Cases:
- Real-time 3D applications requiring high-quality lighting.
- Photorealistic rendering for games, simulations, or architectural visualization.
- Interactive experiences with complex lighting and material effects.
Why Use This Tool?
The Three.js GPU PathTracer brings cutting-edge path tracing capabilities to the browser, enabling developers to achieve stunning visual fidelity while maintaining real-time interactivity.