WebXR, VR and AR, using Three.JS

WebXR, VR and AR, using Three.JS

Harness the WebXR API and Three.JS to bring immersive experiences, VR and AR, to the browser

Do you know a Resource we should add?Submit a new Resource!

Three.js Marketplace

Three.js Marketplace

Kickstart your Three.js and React Three Fiber (R3F) projects with our free and premium components themes and tools. Designed for freelancers, developers, and agencies, each product includes essential features to get you up and running quickly.

Sponsors

Links

Newsletter

Stay Updated with Three.js Resources!

  • Weekly curated Three.js resources and tools.

No spam, unsubscribe at any time.

Description

Harness the WebXR API and Three.JS to bring immersive experiences, VR and AR, to the browser, including Oculus Quest


What you'll learn


  • How to easily create VR and AR apps that work in the browser
  • How to use the ThreeJS library to create these apps
  • How to handle controllers
  • How to replace the controllers with custom models
  • How to create architectural walk-throughs, games and training apps.
  • How to add an in world UI
  • Developing AR apps that support real world hit testing
  • Learn game VR techniques such as teleporting and interacting with models in the scene using controllers.