
Threejs Cannon-es Blender Rigger
Create and position physics colliders in Blender then export them as GLB and load them automatically in ThreeJs with Cannon-es.
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Description
Design in Blender, simulate in Three!
Create and place physics colliders in Blender, export as GLB, and automatically set them up in three.js with cannon-es.
Watch Video Tutorial (Rigging a mechanical claw)
Demo showcase app that inspired this addon: Mechanical Claw Machine
This solution includes two tools:
A Blender addon for creating colliders in Blender
An NPM package to rig the physics in Three.js using cannon-es
Features
Automatically creates Cannon bodies for Three.js objects defined inside of Blender ( using the addon ).
Supports:
box and sphere colliders
hinge
point
distance
lock
glue childrens
synchronization (copy location & rotation)
✨ your own custom constraint ✨
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