Threejs Cannon-es Blender Rigger

Threejs Cannon-es Blender Rigger

Create and position physics colliders in Blender then export them as GLB and load them automatically in ThreeJs with Cannon-es.

Author:

bandinopla

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Description

Design in Blender, simulate in Three!

Create and place physics colliders in Blender, export as GLB, and automatically set them up in three.js with cannon-es.

Watch Video Tutorial (Rigging a mechanical claw)

Demo showcase app that inspired this addon: Mechanical Claw Machine

This solution includes two tools:

  1. A Blender addon for creating colliders in Blender

  2. An NPM package to rig the physics in Three.js using cannon-es

Features

  • Automatically creates Cannon bodies for Three.js objects defined inside of Blender ( using the addon ).

  • Supports:

    • box and sphere colliders

    • hinge

    • point

    • distance

    • lock

    • glue childrens

    • cable

    • synchronization (copy location & rotation)

    • ✨ your own custom constraint ✨