About
A curated home for the 3D web
Three.js Resources is a directory, a guide library, a course platform and a marketplace for people building with Three.js, WebGL and WebGPU. One person runs it, every entry is looked at by hand, and nothing is listed because it paid to be.
Why it exists
Finding good Three.js material took longer than writing the code
Search results were full of WebGL syntax from 2015. Libraries were scattered across GitHub with no way to tell the maintained ones from the abandoned. Half the tutorials assumed a version of Three.js that no longer existed.
So this became the place where that work is done once, in the open, and kept current: what a tool is for, whether it still works, and what it costs you to use it.
200K+
monthly visits
280
reviewed tools listed
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articles and guides
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sites in the showcase
What is here
Six things live on this site
They feed each other: the directory finds the tools, the guides explain them, the courses teach them, and the showcase shows what people ship once they know how.
Credibility
How something gets listed
Nothing here is scraped. Sponsored placements exist, they are labelled, and they do not change a ranking or a verdict. The editorial policy spells out the rest.
It gets used
A tool is installed and run before it is listed. If it does not build, or it has not been touched in three years and the API has moved on, it does not go in.
It gets placed
Category, tags and a description written here rather than copied from the readme, so the entry says what the thing is for instead of how it markets itself.
It gets corrected
Listings are revisited as libraries change. Anything paid or sponsored is labelled as such, per the editorial policy, and never buys a better ranking.
Built something? Send it in
Tools, sites, prompts, articles, events and jobs all come from the community. Submissions are free, reviewed by hand, and answered either way.
