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Authentic camera emulation for Three.js
Oğulcan Sarıca
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Description
A reimplementation of an actual camera ISP (openISP) and an analog composite chain (NTSC) as TSL shader stages. One switch, two fully modeled signal modes. Real time and adjustable authentic looks with distinctive characteristic presets of real cameras.
"What's that? Can't tell.. Handheld dream, shot in hell."Digital Signal
Bayer mosaic + demosaic, sensor & fixed-pattern noise, dead pixels, white balance, CCM, tone curve, lens distortion, chromatic aberration, CCD bloom, edge enhancement, and real 8×8 DCT JPEG compression (with 4:2:0 chroma subsampling and blocking).
Analog Signal
Chroma bleed, tracking error, ringing, tape noise, dropouts, scanlines, edge wave, head-switching, and band masking.



